LIBRARIANS HELP MAKE STEM LEARNING FUN.

LIBRARIANS HELP MAKE STEM LEARNING FUN.

87% of STEM students say poor teaching is a key concern in their field, but school librarians can help turn things around with student-centered activities and resources. * Makerspaces give students a chance to explore, as do educational games—71% of teachers who use digital games in the classroom say their students’ mathematics learning has improved. **

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Because today’s gamer could be tomorrow’s inventor. Libraries Transform

 

 

* Christe, Daniel, Bhatt, Jay and Kontsos, Antonios. “There’s an App For That,” Issues in Science and Technology Librarianship, Fall 2016. Available at: http://istl.org/16-fall/apps.html

** Takeuchi, Lori M. and Vaala, Sarah. “Level Up Learning: A National Survey of Teaching with Digital Games,” October 2014. Available at: http://joanganzcooneycenter.org/publication/level-up-learning-a-national-survey-on-teaching-with-digital-games/

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